At present, the ARPG game Exile Road has announced that a new version of 3.12 will be released soon, and some equipment and skills have been newly added in the new version. Here, I will give you a detailed explanation of the curse skills of version 3.12.

  

  In Path of Exile: Heist we’re making some changes to curses to provide

  incentive to self-cast them. We’ve made some small changes to existing curse

  mechanics, improved their visuals and added one new curse skill and one new

  support gem.

  In the new season, we will change the curse to encourage players to use it by self-casting. We slightly adjusted the existing curse mechanisms, improved their visual effects and added a new curse skill and a new auxiliary gem.

  An Overview of Curses

  Curses are among some of the first skills that were introduced to Path of

  Exile. Over time, we’ve introduced a number of ways to take advantage of their

  mechanics like the Blasphemy Support which creates a curse-aura, or adding the

  ability to apply curses with the Curse on Hit support.

  Curse is the earliest skill in POE. With the development of the game, we have designed a series of ways to give full play to its mechanism advantages, such as creating curse aura, such as curse aura (auxiliary), direct curse hitting and additional curse (auxiliary).

  While having a number of methods of applying a curse is certainly a good

  thing, there was a lot of automatic-cursing going on and we wanted to give some

  incentives to those who wanted to take the time to actually cast a curse

  manually on a pack of monsters.

  It’s a good thing that the variety of ways to curse has increased, and automatic-cursing is also used by a large number of players. So we came up with some ways to motivate players who are willing to take the time to curse monsters manually.

  While we were doing this, it felt like a good opportunity to review all curse

  gems and see what other improvements could be made. We were going to see if we

  could add any new curses to the pool, but found that the current set of curses

  already covers pretty much every niche we wanted. However, this didn’t stop us

  from making other gems that could interact with them in some way.

  At the same time, this change is also a good opportunity to review all curse skills and see their improvement potential. We were going to add some new curse skills, but the existing curse types are enough. Nevertheless, this will not affect us to design other skills linked with curse skills.

  To this end, we’ve added one new skill gem, one new support gem, reworked a

  number of curse skills and improved their visual effects.

  In a word, we added a new curse skill and auxiliary skill stone, redone a lot of curse skills and improved their visual effects.