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Recently, Digital Extremes, the developer of StarCraft Armor, announced the replacement of the game’s rendering engine to upgrade the game’s new screen. According to the official introduction of the game developer, the new engine Enhanced can better provide dynamic light sources and shadows in the game. However, some people think that this upgrade screen seems to be in response to NVIDIA’s new DLSS technology. Interested players can watch the official announcement below!
Official announcement of the game
Enhanced is the perfect engine for our brand-new screen upgrade, which can help us better provide dynamic light sources and shadows in the game.
Since the launch of Star Armor, the number of dynamic light sources we usually use per frame has been kept at a very low single digit. Players’ guns, skills … and everything else are calculated in advance and stored in textures and other contents: because the old engine has to render the whole map again for all places where dynamic light sources are needed. For example, in an outdoor environment, a plant and a fire of a gun will make the engine re-render the whole map! This will directly affect the CPU of the player, make the CPU do extra work, and eventually damage the CPU.
Enhanced! This is the advantage of the new rendering engine, which presents the properties of the scene to the off-screen buffer. The cost of the dynamic light source used since then is also lower than that used before. For the shadow, it will hardly affect it. All the light sources and related contents are stored in the 3D lens texture and applied in a single use mode, and the loss cost also increases linearly in proportion to the content and object size on the screen, thus greatly reducing the loss of CPU and GPU.
Show Me The Money! When players use a brand-new rendering engine, please remember that we will gradually phase out the old system and ensure that our new system can be better used on high-profile PCs, mainframes, toaster and thermostat. We will start a brand-new dynamic light source in various places, and you can see the brand-new scene effect improvement brought by it in many places-fuzzy shadows are replaced by real-time sun shadows!
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[Editor: Kangkang]
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